this is a short but amazing game
The Rise Of Dracula
Submission for Godot Wild Jam 33. Theme: You aren't the hero
Content: You are the one and only Dracula. And your hatred for mankind is unmatched. You start your bloody path to overthrow the king of Wallachia.
Keyboard: Arrows, Space and A, S (configurable)
Idea, art and programming: dunkelgrau
Sound: dunkelgrau, CC0 assets from https://opengameart.org/
Music: Nikita Malko (https://nikitamalko.bandcamp.com/)
Fonts: Bitmgothic (https://www.1001fonts.com/bitmgothic-font.html), Coolville (https://www.1001fonts.com/coolville-font.html)
|Updated||12 days ago|
|Platforms||Windows, macOS, Linux, HTML5|
|Made with||Audacity, Godot, Aseprite, GIMP|
|Tags||2D, Atmospheric, Boss battle, Fantasy, Horror, Pixel Art, Retro, Singleplayer|
|Average session||About a half-hour|
|Accessibility||Configurable controls, Interactive tutorial|
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This game is awesome. Great overall feel / atmosphere. Please keep developing it. So much potential, would love to see more. A couple ideas: Add a thrown weapon like a dagger, limited number from monster drop. Could also be used to activate switches in the environment. Ability to turn into a bat for a few seconds to negotiate obstacles in new levels. A rage meter that builds with kills that allows a melee bite attack to restore health.
Good idea, nice job man
Fun Game, Combos attacks, more enemies, more levels, more bosses and you have a comercial game in here, hope to see more from you in the future
I just say that the mage is harder than the righ hand. Really like it, the dash don't always work, but hey is funny anyway.Here my channel if you want to take a look, not gonna lie, all my videos are in spanish.
Thanks for playing. I didn't understand a word. So I hope you enjoyed the game. :D
I like this game and I even tried to speedrun it, but it became a bit irritating experience, because character is not always responding to controls. Edges are a little bit too slippery (but it's not that big problem, it's just a matter of precision). But truly the biggest problem I have when I am trying to speedrun it is dashing, because it's very inconsistent. Even when I am pressing a key the shortest amount of time, character's still dashing at the short or long length randomly. It's breaking the rhythm while fighting bosses and it's messing jumps. But as I said, for casual gameplay, it's a good game.
its bitmgothic.ttf? Coool :3
Pretty cool my man
Really cool, but you can easily abuse the boss ai - just get close to them so they always use their melee attack, dash behind them and hit them once, rinse and repeat :D
Works against executioner, wizard and royal guard.
thanks for playing. The endbosses should do random special attacks sometimes. Yeah, but even then it's not too hard to beat them. ;)
i think getting hit shouldn't instantly stop all movement, its so easy to fall into 2 hit combos or lose all rhythm to one hit
Music was so great!
I really liked that you got to change the controls and really loved the atmosphere and music. Overall the game is fun. Quite difficult, though! AT least for me.
damn fuck the wizard boss it sucks mega ass
Thanks for making this video, really enjoyed watching it! :'D
The last boss was pretty amusing, "ha, ha, ha".
Thanks for playing and recording it. Enjoyed watching it. You figured out really quick how to beat the bosses. :D
Hey there! I love the atmosphere you created, very inspiring! I have about 8 years of music production experience and I would love to produce your music/create the foley sound needed to push your atmosphere to the next level. If you are ever working on a new project I would love to amplify your mix!
Very funny. It seemed strange to me that killing enemies has no reward. Makes it a speedrun to the door. Anyway very good
ye and his attacks are unpredictable too
PLZ nerf second boss, cuz he just spam fire
[spoiler]Try to stay on the upper platforms. The boss will try to cast the fire at the top. That's the best moment to hit him.[/spoiler]
Really cool game! The controls could be a bit more responsive, but overall I like the idea, sounds and art!
Nice game,I love it, plus is it me or does dracula look like moistcritikal?
I did not know moistcritikal at all, and had to look him up. But yeah, seems to be accurate. ;P
The real inspiration was the Level Zero form of Alucard in Hellsing.
I really like the art and music, overall the game looks really polished and it's crazy that you were the only dev working on this. One small thing about the bosses is that for all of them there was the same gimmick to kill them (which doesn't mean there were easy to kill, last one took me a while to beat haha). Great game!
I only have 2 things to talk about one is you dont really have to kill any of the enemies youve heard that alot so im gonna talk about the second slight problem and thats boss uniqeness all of them can be beaten the same way execpt the wizard you have to move him a little you can just bait there attacks then strike i feel like the king and the exe are just the same boss execpt the king attacks slightly faster like it would be cool if the king had another attack or if the exe did besides that i really like the game and a cool idea on how the dash can sometimes be overwhelming and you cant just spam dash through a level like most games with that sort of mechanic
Great game but I found no reason to face the enemies.
Thanks for playing it and making a video of it. Yeah, and I definitely need to come up for a motivation to clear the levels. Any idea on that would be appreciated. :)
it'd be cool if when you killed someone it gave health back cause yk vampire
That's a good idea. This will maybe also increase the motivation to clear the level.
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^-The idea of the game is quite cool and give me some good darksouls vibes on the bossfights.
-The gameplay mechanics are good and fun, but the need some polish as you end up finding out that not fighting enemies is a good tactic and as the combat needs to be more dynamic.
-Visually the game looks pretty great, but I've seen some strange texture artifacting sometimes while playing.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Thank you very much for this detailed review. And I definitely have to set some incentives, so that it's more rewarding to kill the enemies. Still have to come up with a good idea. :D Regarding the texture flickering I think I forgot to set an option. It will be fixed in the post-jam version. :)
I liked it, very good use of the mechanics, the third boss has taken me a long time haha I recommend taking him to a wall to hit better, one thing that I feel he lacks is the importance of killing enemies, since there is no bonuses for this, you find yourself in situations where you just dodge them and go fast to the end, outside of that I liked the soundtrack and the art, very funny!
Thanks for your comment! About the dodging of enemies... well, you have to really feeeel the bad guy energy here to kill them just because! Haha, joking, you're right, I'm going to update that! Thanks again.
i made a game review on the game its my first time doing it considering the game is awesome :D
Thank you very much for making this video and this detailed review.
I was amazed that you have found the optimal strategy for the guardian. There is also a strategy that makes the wizard way easier. ;)
And I hope you did not skip the last gimmick after the credits.
It took me about 35 minutes to bit all the levels and bosses. Good job on graphics Grau. Music was pretty fun
really cool, need a lil bit of polishing but I loved everything
Excelent concept and execution. This game is amazing!